The name Rakÿhh Zegd Ckez is derived from the Dwarven language, as Rakÿhh Zegd Ckez was founded by Nomick Rebckezqug, who was culturaly Dwarvern.
Climate
Rakÿhh Zegd Ckez has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cool 12°C (53°F). Rakÿhh Zegd Ckez receives an average of 240 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Rakÿhh Zegd Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2018 m (6620 ft) above sea level.
Overview
Rakÿhh Zegd Ckez was founded durring the early 14th century in summer of the year 1334, by Nomick Rebckezqug. The establishment of Rakÿhh Zegd Ckez suffered from many setbacks, delays, and obsticles, most notably a group of Rakÿhh Zegd Ckez which required millitary assistance exterminate before the community could finish being built.
Rakÿhh Zegd Ckez was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Rakÿhh Zegd Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Rakÿhh Zegd Ckez is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Rakÿhh Zegd Ckez has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Rakÿhh Zegd Ckez’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Rakÿhh Zegd Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Rakÿhh Zegd Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rakÿhh Zegd Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rakÿhh Zegd Ckez's parks.
Rakÿhh Zegd Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rakÿhh Zegd Ckez.
Rakÿhh Zegd Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Rakÿhh Zegd Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Rakÿhh Zegd Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rakÿhh Zegd Ckez's public wards, blessings, and other arcane systems.
Rakÿhh Zegd Ckez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Rakÿhh Zegd Ckez's grid is powered by an arcane means.
Rakÿhh Zegd Ckez possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Rakÿhh Zegd Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rakÿhh Zegd Ckez's natural decorations nor waterways.
Rakÿhh Zegd Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Rakÿhh Zegd Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Rakÿhh Zegd Ckez's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..
Due to the actions of local Kami, autumn is long in Rakÿhh Zegd Ckez.
The Owl near Rakÿhh Zegd Ckez are known to be more aggressive than normal.
Rakÿhh Zegd Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Charm energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5258 m2
Cattle and Similar Creatures: 323
Poultry: 3876
Swine: 258
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 129
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 9
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 1
Cooks: 6
Doctors: 2
Gamekeepers: 1
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 8
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 5
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 8
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 2
396 of Rakÿhh Zegd Ckez's population work within a Foundational Occupation.
25 work in Agriculture
87 work as Craftsmen
31 work as Merchants
66 work as Service Workers
39 work as General Laborers
13 work as Skilled Laborers
56 work as Civil Servants
38 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
858 of Rakÿhh Zegd Ckez's population do not work in a formal occupation, but do contribute to the local economy. 38 (3%) are noncontributers.
Points of Interest
Many of Rakÿhh Zegd Ckez’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Rakÿhh Zegd Ckez’s streets.
Due to a magical anomaly, Rakÿhh Zegd Ckez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Oyêsa-píenê Woodlands was struck by a drought when Mere Ousteri grew too small to continue feeding River Molten, which reduced the available water supply nationwide, but was especially harsh in the area arround Rakÿhh Zegd Ckez. As the neighboring regions had no water so spare, Rakÿhh Zegd Ckez lost 164 people, and 233 livestock in the disaster.. The drought lasted for 4 weeks, which are remembered as the Torment Thirst.